<div>Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.<br> <br> Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).<br> <br> <strong>Key features</strong></div><ul><li>Improved diplomacy - discover agendas of other Leaders and adjust your gameplay accordingly</li><li>Rebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspects</li><li>Unlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavors</li><li>Improved graphics - in addition to better technical performance, the art style became more colorful and welcoming</li></ul>
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